The skill is primarly influenced by these S.P.E.C.I.A.L. stats:
1x Agility = 1x bonus to Traps
1x Perception = 1x bonus to Traps
The starting skill level of Traps is calculated by the formula :
base skill level (10%) + Agility + Perception + 20% if tagged
Tips and TricksEdit
Explosives can be used by a skilled trapper to kill multiple players at once.
Traps can be placed anywhere on the ground, or if you are a good thief even reverse pickpocketed into a player's inventory.
Don't forget to keep a safe distance from the bomb after you placed it, unless you want to be a suicide bomber XD