Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20.
Damage Modifiers[]
The final damage delivered to the target can be possibly modified with:
- Critical Hits
- Damage Modifier of the ammunition
- Damage Resistance of the target's armor
- Damage Resistance Modifier of the ammunition
- Damage Threshold of the target's armor
Types of Damage[]
- Normal Damage
- Laser Damage
- Fire Damage
- Plasma Damage
- Explode Damage