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Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20.

Damage Modifiers[]

The final damage delivered to the target can be possibly modified with:

  • Critical Hits
  • Damage Modifier of the ammunition
  • Damage Resistance of the target's armor
  • Damage Resistance Modifier of the ammunition
  • Damage Threshold of the target's armor

Types of Damage[]

  • Normal Damage
  • Laser Damage
  • Fire Damage
  • Plasma Damage
  • Explode Damage



See Also[]

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