Armor Class (AC)
Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
Damage Threshold
Any damage taken is reduced by this amount. Damage threshold can be increased by wearing armor.
Damage Resistance
Any damage taken is reduced by this percentage (that is to say, a piece of armor with 10 DR will reduce damage taken by 10%). Damage Resistance can be increased by wearing armor, or by taking certain perks.
Available Armor[]
Name | Armorer | Weight | AC | Normal | Laser | Fire | Plasma | Explode |
---|---|---|---|---|---|---|---|---|
Robe | — | |||||||
Leather Jacket | — | 2267 | 8 | 0/20% | 0/20% | 0/10% | 0/10% | 0/20% |
Combat Leather Jacket | 1 | 3175 | 18 | 2/30% | 0/20% | 2/25% | 0/10% | 0/20% |
Leather Armor | 1 | 3628 | 15 | 2/25% | 0/20% | 0/20% | 0/10% | 0/20% |
Leather Armor MKII | 1 | 4535 | 20 | 3/25% | 1/20% | 1/25% | 1/10% | 1/25% |
Metal Armor | 2 | 15875 | 10 | 4/30% | 6/75% | 4/10% | 4/20% | 4/25% |
Metal Armor MKII | 2 | 15875 | 15 | 4/35% | 7/80% | 4/15% | 4/25% | 4/30% |
Tesla Armor | 3 | 15 | 4/20% | 19/90% | 4/10% | 10/80% | 4/20% | |
Combat Armor | 3 | 15 | 5/40% | 8/60% | 4/30% | 4/50% | 6/40% | |
Combat Armor MKII | 3 | 25 | 6/40% | 9/65% | 5/35% | 5/50% | 9/45% | |
Brotherhood Armor | 3 | 11339 | 20 | 8/40% | 8/70% | 7/50% | 7/60% | 8/40% |