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Armor Class

Armor Class (AC)
Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
Damage Threshold
Any damage taken is reduced by this amount. Damage threshold can be increased by wearing armor.
Damage Resistance
Any damage taken is reduced by this percentage (that is to say, a piece of armor with 10 DR will reduce damage taken by 10%). Damage Resistance can be increased by wearing armor, or by taking certain perks.

Available Armor[]

Name Armorer Weight AC Normal Laser Fire Plasma Explode
Robe
Leather Jacket 2267 8 0/20% 0/20% 0/10% 0/10% 0/20%
Combat Leather Jacket 1 3175 18 2/30% 0/20% 2/25% 0/10% 0/20%
Leather Armor 1 3628 15 2/25% 0/20% 0/20% 0/10% 0/20%
Leather Armor MKII 1 4535 20 3/25% 1/20% 1/25% 1/10% 1/25%
Metal Armor 2 15875 10 4/30% 6/75% 4/10% 4/20% 4/25%
Metal Armor MKII 2 15875 15 4/35% 7/80% 4/15% 4/25% 4/30%
Tesla Armor 3 15 4/20% 19/90% 4/10% 10/80% 4/20%
Combat Armor 3 15 5/40% 8/60% 4/30% 4/50% 6/40%
Combat Armor MKII 3 25 6/40% 9/65% 5/35% 5/50% 9/45%
Brotherhood Armor 3 11339 20 8/40% 8/70% 7/50% 7/60% 8/40%

See Also[]

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